
Aaron Parsons: Winnipeg Game Sound Designer
If pixel art had a voice, I’d be its interpreter. As a retro game sound designer who also dabbles in ambient mayhem and 16-bit composition, I craft audio that celebrates the glorious crunch,…

If pixel art had a voice, I’d be its interpreter. As a retro game sound designer who also dabbles in ambient mayhem and 16-bit composition, I craft audio that celebrates the glorious crunch,…