George Buckenham – Making videogames with squishy bits

George Buckenham – Making videogames with squishy bits

Bees in a Tin 2015

I’m going to talk about design principles I’ve learnt from making videogames that involve custom physical hardware. Games like : Punch The Custard, a game about punching a bowl of custard, Fabulous Beasts, a game about c…