// supercollider(play { var sig, click, osc, env, saw; env = Env([0, 1, 1, 0], [60, 60*8, 60], \sin).kr; click = LFPulse.ar([1, 2, 5]/6).sum * 0.05; osc = SinOsc.ar( [80, 80.01], mul: 0.05, phase: SinOsc.ar(40, …
Into the creeping high sound!
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